Authors
Arbués Sangüesa A., Ene A.D., Jørgensen N.K., Larsen C.A., Michelsanti D., Kraus M.
Conference
5th EAI International Conference on Arts and Technology, Interactivity & Game Creation (ArtsIT 2016)
Abstract
Pyramid methods are useful for certain image processing techniques due to their linear time complexity. Implementing them using compute shaders provides a basis for rendering image effects with reduced impact on performance compared to conventional methods. Although pyramid methods are used in the game industry, they are not easily accessible to all developers because many game engines do not include built-in support. We present a framework for a popular game engine that allows users to take advantage of pyramid methods for developing image effects. In order to evaluate the performance and to demonstrate the framework, a few image effects were implemented. These effects were compared to built-in effects of the same game engine. The results showed that the built-in image effects performed slightly better. The performance of our framework could potentially be improved through optimisation, mainly on the GPU.